Quick InfoSTART: 10 April 2010 (Sat), 10:30 AM AU Student Union Building END: 11 April 2010 (Sun), 2:00 PM Eric's House (435 Samford) Errata The Teams The Puzzles Recommendations The Trophies Past Parties |
Here is a list of final standings for the record:
Looks like the next puzzle event in Auburn will be hosted by the "Math GTAs": Auburn Puzzle Patrol; here's to keeping the puzzle-community in Auburn strong and vibrant!
I'll say here that I'll eventually post some more notes about Puzzle Marathon II as a wrap-up. But I may just be saying that because it's easier to say it rather than do it...
"Thanks" to Emily, Marshall and Christy, Mike, Wei-Hwa, and Henry for their contributions and suggestions; and, of course, "thank you" to the 61 people who ran around for 30+ hours dealing with my crazy, frustrating, quirky, and hopefully, fun challenges.
Until next year...
Errata/Announcements
This is the section of the webpage that will be very important during the actual Puzzle Marathon. If any puzzles have errors in them or need further explanation, I will post the information here 9as well as try to contact all the Team Captains as quickly as possible). Check this section often during the Puzzle Marathon!
Teams
Team formation for the Puzzle Marathon II will be similar to recent events: individual players have a "cost" associated with them (based on past participation and number of trophies won), and in total your team may not exceed a particular value.
The basic formula for player cost is this: if the candidate player has never been to a past Puzzle Party, he or she is a "newbie" and worth 5 points. Otherwise, his or her cost is 6 + (number of past trophies) (a list of past players and trophies won is available here -- if a name is not on that list, the player is a newbie). Finally, if the player is coming from outside the Auburn/Opelika area, his or her cost is reduced by 1 point.
A team's total value of players may not exceed 50.
I will be designing Puzzle Marathon II to accommodate up to eight teams rather than the usual six (these parties are getting popular). Email me when you start to form a team. You may make any personnel changes you want right up until Party-Day. Team colors are given on a first-come-first-choice basis, so if that kind of thing matters to you, let me know your desired color soon. As I receive team information, I will update the roster below.
If you think you would like to participate but haven't decided upon a particular team (or don't feel you know enough other people), let me know, and I'll list you as an "un-teamed" player; teams who may be looking for more players could recruit you. Don't be shy... it's all geeky, puzzly fun.
TEAM ROSTERS (team names are optional) | |||||||
BLACK | BLUE | GREEN | ORANGE | PURPLE | RED | WHITE | YELLOW |
"Math GTAs, Team 1" | Not-quite "Winning Team" | "Math GTAs, Team A" | "Mike and his lady friends (and also Shocka (and also Tanner))" | ||||
Johnathan Clark (7) James Dabbs (7) Robert Ford (7) Megan Grace (7) Tim Hardwick (8) Scott Varagona* (7) |
Morgan Bettcher (5) Ben Dill (5) Patrick Donnan (6) Victoria Lam* (6) Tyler Searcy Miller (5) Tim Rhyne (5) Chip Self (6) Calvin Wallace (5) |
Mark Brady (10) Tracy Cobbs* (10) Katie Daniels (6) Heath Hopkins (8) David Jarrell (6) Joey Mudd (5) Patrick Smith (5) |
Kelly Bregan (7) Alex Byaly (7) Steven Clontz* (7) James Hammer (5) Erin McMullin (4) Charles Pilman (6) Jessica Stuckey (7) |
Andrew Buel (5) Bob Gillis (7) Marsha Gillis (7) Katie Hammond* (7) Ian Schaffer (6) Ross Spafford (5) Adam Syfrett (5) Billy Symon (6) |
Anne Daniels* (6) Todd Daniels (6) Mary Lou Ewald (5) James Fordham (5) Chelsea Harrison (5) Mark Massey (5) Bryan McMeen (5) Penny Merritt-Price (5) Shannon Price (5) |
Tanner Bain (6) Jaye Herrod (5) Kelly Hollingsworth (8) Michael Hollingsworth* (9) Big Al Miller (5) Kristin Oliver (5) Andrew Thomas (6) Jennifer Wang (6) |
Margaret Baggot (4) Melanie Butler (6) Eric Hayes (6) Alysha Kambeyanda (5) Amy Steinkampf (6) Jose Valenzuela* (6) Viviana Valenzuela (6) Thomas Yuill (5) |
43 | 43 | 50 | 45 | 48 | 47 | 50 | 44 |
* Team Captain (my contact person for the team), be sure I have this person's phone number BEFORE the day of the party. | |||||||
"Un-teamed" players. These are players who have said they will likely show up on Puzzle Day, but for one reason or another have not yet settled on a team. If you are looking to bolster your team's roster, you may want to try to recruit these folks: Un-teamed: none.
Of course, you are also encouraged to invite other friends as well. |
The cryptexes vary in size... anywhere from four to seven dials, so there are too many combinations to just guess at them. In order to determine what combination opens each cryptex, there will be packets of minor puzzles (minor in role, not necessarily difficulty). These minor puzzles are generally worth 100 points each if you do not take any hints to solve them. Each time you solve a minor puzzle, it will give a clue as to how to set one of the dials to one of the cryptexes. Solve enough minor puzzles, and you can unlock a cryptex.
But first you must find the five packets of minor puzzles which help you with the five cryptexes. This is how we will start the day. At the Auburn University Student Union Center (near Foy Info desk) we will start the Puzzle Marathon. Your team will learn how, through an environmental puzzle near the building, you will be able to earn five initial puzzles. In addition to being worth 100 points, as well, each of those initial puzzles will solve to an answer that tell you where a particular packet of puzzles for a cryptex is.
This has all been explained in reverse, so let me summarize things in proper order:
At the top of that webpage is a place to "register" all puzzles you find during the day. You register a puzzle by typing in the puzzle's name and clicking the submit button (puzzle titles should be pretty obvious when received -- usually large type at the top of a page, often underlined). It is important that you register every puzzle you find! If you don't not register a puzzle, you will not receive points for it, even if you solve it.
Once a puzzle is registered, the dashboard page will show its title for you as well as some number of hints which you can possibly take to help solve the puzzle. You may take any number of the hints in any order, but each one you take will deduct points the puzzle is worth to your team when solved (the number of points each hint is worth is shown on the button you will need to click to receive the hint). Do not click the hint buttons unless you are sure you want the hint! Once clicked, there is no way to "unlearn" the hint and get the points back.
Your Team captain has already registered the first puzzle called "The First Puzzle Is Almost Set," but there are no hints for it per se, it simply instructs you to be at the start location by about 9:45AM on Saturday.
You might wonder whether it is possible to just quickly click through all of the hints as fast as you can in order to try to get to the end-of-path puzzles in as short a time as possible. You could do this, but it would probably not be worth it for two reasons:
The balance to be reached, of course, is to get access to the end-of-path puzzles quickly enough to have time to solve them, but also in a way such that you have not squandered points while solving the earlier puzzles.
Team are expected to be respectful of other teams around the cryptexes. If another team is attempting to open one, you should not be badgering them or spying too blatantly. Conversely, if your team is working with a cryptex, don't hog it for too long (and while other teams should not be spying on what you are doing, you should be discreet and remember that nearby teams might overhear anything you are saying or speculating about).
Here is a very brief desciption of the cryptexes (with nicknames I have given them to keep them straight):