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The concept of Go First Dice was first proposed to Eric Harshbarger during the summer of 2010 by James Ernest (founder of Cheapass Games). At the time James asked if Eric might be able to develop a set of dice (presumedly 6-sided) that would have “go first” properties. Both understood that this was really a “solution looking for a problem” (there are plenty of perfectly acceptable ways to quickly determine who might go first in a game), but mathematically, wouldn't it be great if a set of dice could be created such that players could each take any one of the dice and roll against one another such that:

  1. There would not be a tie,
  2. Each player has an equal chance of rolling highest (note this is a weaker condition than stated above in the Introduction – see the “Fairness” entry below),
  3. And, we would like the above conditions to hold even if any subset of eight players roll against one another (for example, if only five players are participating, each would take a die, and roll and each would then have exacly a 1/5 chance of rolling the high number).

The first condition is easy to satisfy: simply use different numbers on each die. For example, if eight 6-sided dice were being used, just figure out how to distribute the numbers 1 through 48 across the forty-eight faces among all the dice. There could never be a tie then. The real work, of course, comes in satisfying the second and third conditions. And, it turns out that the original proposal (using eight 6-sided dice) is quickly proven to be mathematically impossible…

history.txt · Last modified: 2023/03/02 17:39 by harshec